This article here, is all the rage at the moment, but I have found brand new information. The article on TOROcast is stale.
So for the LATEST information, go here.
An excerpt from the article on TOROcast:
One thing about the combat of Star Wars: The Old Republic that has caused some concern for players is the lack of auto-attack in this game. Players seem to feel that it will redefine combat entirely but I am here to tell you that if you are of this thought process that you are sorely mistaken. Don’t believe me? Read on.
For starters I have played SWTOR and so I am speaking from experience of at least some playtime with the game. Let us take a look at some of the concerns that I have seen brought up by the community as a whole and I will try to address them directly.
”Won’t I have to spam my basic attack all of the time now?”
In the early levels it is likely that you will have to, yes. What I never understood is why players feel this is different than any other MMO. In fact, I actually feel that this is somewhere in which SWTOR has a very distinct advantage over those other games, when you consider fun factor. I don’t know about you but I would greatly prefer to actually interact with my character over just watching them. Here is an example(skip 0:20). In this video, all of those numbers that flash up in white text are from auto-attacking. That means all of those attacks are the player doing nothing while watching their character swing. Does that sound like fun?
Now let’s compare an equally low level character in SWTOR. Here is an older video of a very low level Sith Warrior, watch it here(skip to 8:20). You will notice that everything the Warrior does is controlled by the player and they are using a very small number of skills. Charge a mob, use a basic flurry to build up into Impaling the target. So simple yet it actually looks exciting. Again, you are actually controlling all of your characters actions as opposed to watching them act, way more fun.